Dungeons & Dragons Boosts Confidence in Autistic Players

Dungeons and Dragons is a hugely popular roleplaying game enjoyed by millions of people all over the world, both in person and online, every day.
However, new research has found it could be particularly beneficial for people with autism, giving them a safe space to engage in social interactions away from some of the challenges they face in their daily lives.
The study, published in the journal Autism, was led by researchers from the University of Plymouth's School of Psychology along with colleagues at Edge Hill University and Dalarna University in Sweden.
It saw researchers working with a group of autistic adults and aimed to explore whether finding a social situation where people felt comfortable could help them to excel.
After some initial familiarisation with Dungeons and Dragons, the participants - under the guidance of a games master - played out scenarios within small groups over the space of six weeks.
They were then interviewed individually by the researchers about the ways they felt their autism might have interacted with their experiences and, in turn, whether taking part in the game impacted their lives.
In those interviews, the participants spoke at length about their social desires and motivations, but how this came with challenges such as a lack of confidence in their communication with others, and insecurities about how other people would perceive them. This, they said, often resulted in them masking, or hiding, autistic traits.
Playing Dungeons and Dragons, they said, provided them with a friendly environment in which they very quickly felt a sense of innate kinship with others taking part.
Understanding common issues linked to activities inside and outside of the game allowed them to relax without feeling pressure to act in a certain way, and as a result they felt included in - and able to better contribute to - the group's interactions.
The participants also felt able to take some of the traits from their new character outside of the game, where it enabled them to feel differently about themselves.
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