A recent study titled " Gaming on the Edge: Performance Issues of Distributed Online Gaming ", published at the IFIP International Conference on Networking 2024, proposes an innovative model to enhance the experience of online gaming, particularly on mobile devices. Led by an international team of researchers—including Professors Marco Ajmone and Vincenzo Mancuso from IMDEA Networks—the study explores how edge computing can transform Gaming as a Service (GaaS) by significantly improving performance.
The study shows that by processing user data on nearby servers located within mobile networks (such as 5G) instead of the cloud, the time it takes for a player's action to travel from their device to the server and back is significantly reduced. According to Ajmone, "this approach shortens the distance that data travels, resulting in lower latency and a reduced likelihood of link congestion."
What are the benefits?
The main advantage is a faster and smoother experience, especially for game genres where every millisecond counts, such as real-time shooters. "Reduced latency is key in games where reaction time determines the player's success," says Mancuso. Additionally, video quality is improved because "the shorter the network path for the game's video stream, the higher the quality of video encoding that can be used."
Moreover, the model offers a valuable tool for managers of GaaS applications. By enabling them to choose the best performance configuration when new groups of players join, the system can ensure optimal operation and provide gamers with the best possible experience.
A promising future for Gaming as a Service
The success of this technology also depends on collaboration between video game developers and network operators. "Developers need to implement distributed versions of their game engines, and network operators must deploy edge computing facilities open to third-party service providers, such as game providers," explains Ajmone.
As edge computing becomes more accessible, this model could mark a turning point in how we play games and interact with new digital technologies, transforming the entertainment experience for millions of users.