Fifteen projects developed by Swinburne staff that support new approaches to learning and teaching have been funded under the 2021 round of Adobe Innovation Grants.
Part of Swinburne's Adobe Creative Campus, the projects represent a diverse range of teaching approaches and collaborations.
The projects include a portable Canvas Video Essay Module that will support students to use the Adobe Creative Suite to produce portfolio-ready video essays; an interactive Digital Literacy and Copyright module that will provide students with a plain language introduction to copyright law to help them engage with the broader legal and social context of their work in the digital future; and a fabrication workshop where an augmented avatar will guide PAVE engineering students through the safe use of equipment and the equipment communicates with the students.
Swinburne is the first and only Adobe Creative Campus in Australia. The Innovation Grant recipients are focusing on innovations in digital literacies using the Adobe Creative Cloud suite to embed technology literacy, critical literacy or information literacy into learning and teaching.
"This partnership provides opportunities for our graduates to become digitally fluent and able to use technology and data, collaborate and to become digital creators, not just consumers," says Interim Deputy Vice-Chancellor (Academic) Professor Chris Pilgrim.
The successful Swinburne applicants are:
Name |
Project title |
Joel Martin |
The virtual apprentice |
Chamila Perera |
Sparky e-portfolios: digital storytelling of strategic marketing decision-making |
Emily Cook |
Aiding student visualisation of linear algebra concepts through the creation of innovative stop-motion animations with Adobe Premiere Pro and LEGO. |
Narelle Lemon |
Lifting the silence: Peer voices to enhance education students' self-care strategies for coping with the stress of professional experience placements |
Dan Golding, Liam Burke |
Enhancing digital literacy through the use of video essays as an assessment |
Charlie Ranscombe |
Virtual prototyping in augmented reality |
Darren C Fisher, Max Schleser, Julia Prendergast, Steven Murdoch |
Today is Tomorrow: A Student-Driven Cross-Disciplinary Art Project |
Bita Zaferanloo, Caslon Chua, Elliot Henkel |
Shaping STEMM futures: Empowering FSET students' communication and technical skills to develop STEMM prototypes |
Paul Hernandez Martinez; Francois Malherbe; Andreea Molnar; Charlotte Pierce |
Exploring play through Augmented Reality in the teaching of science |
Dr Joanna McIntyre, Peter Marcato |
A scaffolded approach to portfolio creation in the Bachelor of Media and Communication using Adobe Portfolio for graduate employability - pilot. |
Jessica Mackelprang, James Williams |
Innovating with infographics: Building health communication skills among undergraduate psychology students |
Robin Wright |
Digital Literacy and Copyright - an interactive module for students |
Dominic Orth |
The 'Digital Craft-Lab': Co-creating digital artefacts for perceptual-motor learning |
Vida Voncina, Janice Jackson |
What makes my heart sing?: exploring professional purpose with creative expression in foundation WIL units |
Chamindika Weerakoon, Jerome Donovan, Eryadi Masli |
AdobeFusion Lean Start-up Challenge: Scaffolding a digital approach to co-create business models |
Recipients have been awarded $2000 for individuals and $5000 for cross-unit teams. They are required to attend workshops and training to support the communication of their findings in new formats.
Recipients also receive Adobe photo and template credits as well as access to a series of workshops and seminars by national and international partners to support their work and establish international partnerships.
Swinburne's Learning Transformations Unit will support innovation through these grants, the products of which will create opportunities for all students.
These projects will share outcomes in mid-2021.