Screen Queensland Launches New Online Production Grants

Promotional image of a person filming another person who is leaning against a wall, image by Siri louis on Unsplash
Image by Siri louis on Unsplash

Screen Queensland has today announced a new funding stream, offering grants of up to $100,000 to boost the growth of online content production across the state.

Online Production Grants support local creators producing original episodic factual and scripted content crafted for popular platforms such as YouTube, Facebook, TikTok, Instagram Reels or standalone XR* projects.

Grants will be offered in two competitive rounds per year to Queensland creators from all experience levels, across a broad range of genres with creators retaining full ownership of their Intellectual Property (IP).

Jacqui Feeney, Screen Queensland CEO highlighted the significance of the new funding stream.

"The Online Production Grants represents Screen Queensland's commitment to amplifying and scaling Queensland's digital-first screen storytellers and helping our talented online creatives to connect directly with audiences.

"This funding strengthens Queensland's screen sector by empowering local creators to develop and retain ownership of their stories while promoting our state's talent through global platforms" Ms Feeney said.

"Online Production Grants will provide more than just financial support-they will foster innovation and help Queensland's creative community scale new heights in digital content creation.

"Queensland is home to a thriving ecosystem of incredibly imaginative, highly skilled online creators and we are excited to see the bold, compelling projects that will emerge from this initiative."

Applications for round one of the Online Production Grants fund are now open on the Screen Queensland website and close Monday 28 October at 5pm. 

*XR (Extended reality) is a term referring to all real-and virtual combined environments and human-machine interactions generated by computer technology and wearables. It includes augmented reality (AR), augmented virtuality (AV) and virtual reality (VR).

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