Innovation sprints, hackathons, design challenges and industry projects are all part of Swinburne's Bachelor of Applied Innovation, the first degree of its kind in Victoria.
The double degree can be paired with 18 of Swinburne's most in-demand courses and teaches students the skills that will never be replaced by machines - empathy, creativity and critical and systems thinking.
Students will learn how to take their ideas from seed to success working on live briefs with clients like previous partners CSIRO, Panasonic, St Vincent's and ANZ to develop solutions for commercialisation. Innovation Manager at South East Water and Bachelor of Applied Innovation industry adviser, Joel Segal says the skills taught by the degree give its graduates a competitive advantage.
"It takes students beyond the 'technical' skills of a discipline such as business or engineering, adding a complementary skillset necessary to think and act as an innovator," said Mr Segal.
The degree that takes creativity for good to the nth degree
Creativity for public good is the driving force behind the degree. Students will get to work on projects that create innovation, technologies and ideas that improve people's lives.
Bachelor of Applied Innovation course director Aaron Down is a designer and strategist who delivers Design Factory Melbourne's global academic programs with the Centre for Design Research at Stanford University, the SUGAR Network for Global Innovation and IdeaSquare at CERN. He says that for university students to create real-world impacts, an interdisciplinary approach is essential.
"The Bachelor of Applied Innovation double degree suite will be delivered in the way industry is now working," says Aaron.
"Real life work settings give students hands-on and practical projects with real people, communities and partners. We are creating a learning environment for meaningful work with real social and commercial impact."
Deeply immersive projects in the innovation lab
In the course, students will get the opportunity to take on leadership roles in interdisciplinary teams and work collaboratively on real-world projects. Projects are as diverse as they are thrilling, students could find themselves re-imagining learning environments for STEMM, addressing food waste in hospitals or exploring digital experiences and travel.